An error

This looks like Firebase blowing up in some fashion, rather than Unity per se.

I would recommend going back to whatever tutorial or example you used to set all the above up and make sure you got all the parts.

For network debugging, this might also be helpful, although less so when you’re using an API such as firebase:

Networking, UnityWebRequest, WWW, Postman, curl, WebAPI, etc:

And setting up a proxy can be very helpful too, in order to compare traffic: