Idea:
For concept simplicity, “some sandbox survival”:
Instantiate a plane made of bunch of cubes through perlin noise
When you destroy the cube, it instantiates cubes around it, with random, depending on depth levels, like gravel, sand, the cave one put more empty spaces around.
Etc.
Profit (lol)
What you think? Or it is dumb way?
I know that performance will be bad, if i make an explosion that makes a lot of cubes to instantiate.
And the default OnDestroy() probably won’t be used, due to potential issues.
The point of post currently, will it be impossible, or not? Considering the junior, maybe poor middle level in C# and only GPT as an assistant in case.
(The cubes are probably just an example, won’t be used)
Spawning a bunch of cubes won’t work. This is voxel territory. There’s ample information out there on the subject and nothing we can write here that hasn’t been written about already ad nauseum.
that is why i written “for simplicity of the concept”. It would take eternity to write a pseudo code of what i want to happen exactly in final variant for a post. I already spent 2 hours+ on one of my whiney posts about other topic.
Maybe it wont be even minecraft like, more like real terrain.
Basically I guess it will be some prefab spawning system that does it without seams and in realtime if its not the killer, at least only the surface part will be pregenerated, that can be applied to a sandbox game for the main map.
The point of post currently, will it be impossible, or not? Considering the junior, maybe poor middle level in C# and only GPT as an assistant in case.