An idea for Unity Editor

In more complex scenes, I spend a fair bit of time just looking for stuff. Eg a trigger here, an object there, especially in the stages of bugfixing. Scroll scroll, now where was that object in the hieracy? Was it up or down?

Imagine for a moment if you could colour-code items in the hieracy. So you could scroll scroll then Bam, theres that trigger coded Green, or those marker locations coded blue. etc.

Worth kicking upstairs for consideration?

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Why wait for Unity Technologies? You can modify the hierarchy yourself.

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This is really really cool. I might purchase it sometime soon

I wasn’t aware of that. Looks like a great tool. Thanks.

The comment “Why is this not a part of Unity?” reflects my thoughts! Glad I wasn’t the only one thinking it was a good idea.

I stumbled upon it a few days ago. I have absolutely no idea how they did it. Some initial searching didn’t turn up much.

Seriously, I can’t recommend this tool highly enough. I only really ever use two assets from the store, and this one of them.

The unity editor is built within Unity. So it’s possible to do all sorts of things to he it is displayed.

That said, if someone else is selling it at that price it’s definitely more efficient to buy the asset instead of coding it.

My only concern is - from reading the feedback - that removing it can be a hassle. For eg if serving up some client work - I wouldn’t want to pass on problems.

I’m pretty sure that has been fixed. Also since it is an editor script, it’s one seat per licence. So unless your client buys it, you can’t actually pass the script on anyway.

For example, I use it in everything I work on typically, but others on my team don’t. I store it in folder (along with similar things or non-project tools) called “LocalTools” which I never commit, (or gitignore). Since it is editor, nothing depends on it.

Hence wanting to delete it. I’d only need it for my own side of freelancing.

It’s all in one folder, delete that folder and you are all good. Probably best to do it from the file system while unity is closed.

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