An idea I have for the locomotion system.

Hello,
I just recently downloaded a program from Unity that allows 3D characters to walk on any given slope or terrain. I also figured out how to apply animations to the custom characters so they can walk on different terrains, BUT after initializing the Locomotion System, no matter what I seem to do correctly except for the hero character that came along with the Locomotion System program, all my other custom characters seem to wobble or limp. They Do walk though but not smoothly.

What if Unity developed a .cs script that would automatically generate an .anim file depending on the character’s foot width and length, and hip position recorded in the Leg Controller component box, files such as character@walk.anim, character@run.anim or character@custom_animation.anim in which custom animation file generators would be provided by other scripts? I already see that the .cs scripts generate an animation@AnimationName_bk.anim file for whenever I select “Also Use Backwards” in my animations (where _bk stands for the backward version). What do you think of my idea? If they already have such a thing, where can I download it?

Thank you,
Michael S. Lowe

You might want to suggest this idea on the Unity Feedback site. This is the official place for feature requests and other suggestions related to Unity products.