I’m thinking of doing a little project for myself (at the moment) like a Homeworld type game, but with a management twist , here’s the plot so far.
Mankind is almost wiped out (the usual story), and mankind built a Mothership called Guardian, this ship is capable of terraforming dead worlds into living breathing planets capable of sustaining life.
Your mission is to colonize the galaxy , build worlds, research tech, build ships , build stargates to open routes to new galaxies and carry on with your mission.
Not sure if aliens will be involved yet, as not very good on AI for that kind of thing, one thing I’m not sure of is how to go about managing the data needed for the worlds etc, ie use a lot of lists , arrays etc, anyone got a better idea??.
Steve, this reminded me of a line from a song (for those of us old enough to remember)
Now the song also talks about “chosen ones”. Are all the remaining people fleeing earth in your story, or only some? If the latter, do all the old rivalries persist? Do all the different social and cultural attitudes persist? Are there jealousies amongst the “chosen ones” ? And how does each group perhaps react to aliens?
In the same way as colonizations from the past - basically steal ?
You could have a lot of fun with just the politics of all this.
The idea seems great and I would definitely buy it, how ever primus88 has a point. If programming is not your thing, attempting this by your self will be a far from easy task. I suggest a much simpler project, a 2d platformer lets say. Get your programming skills refined and then, and only then, maybe think about starting work on a game of such potential complexity.
Thanks for the responses, yea it is a very ambitious project, I’m not new to programming, done quite a bit but just not Unity, have done some small projects in Unity3d etc, was just throwing my thoughts out to the cloud and see what comes back.
Defo going to do small game to start, just to build my knowledge of Unity3d programming techniques.