You can see the small bridge I have made from just one 3D object (the woodblock you can see on the picture !) thanks to the Modifiers plugin !!!
No need to use another 3D program to create an infinity of new 3D models !
And the best is that I can use this bridge, for example, again and again for another file or scene !!! I just have to change some parameters on the morphs and I have another but similar bridge for my game.
That’s quite something, the whole bridge just from one box mesh. Going to be very interesting to see what else you do with it, I am hoping to buy the system as well soon, it looks like it would be great for a cartoony game Iam messing about with. Please post more
Mike
That approach can work decently at best in some occasions. I can’t see it changing the workflow of assest creation really. For modifying organic like trees or bending rails or something the modifiers can be extremly useful though i imagine
That is a great use of the system, especially as it didn’t start out as being designed to be used in that way, but thanks to a small bit of pressure from Unity and from requests from people like yourself it has found a new way of being used. It is fascinating to see how it is being utilized. I look forward to seeing some more examples
About the draw call question, yes that is true currently, though as Mile said you could use the Unity combine meshes script. I will look at adding an option to the system to automatically combine meshes and also save them to prefabs. As I said this use for the system wasn’t envisaged when I started the system, it was written to deal with our engine needs, but I can see the need for combining meshes etc. It is nice to see the system being discussed so I can see what needs improving or adding to
Keep in mind that this is exactly what the 3d modeler guy would be doing. They start from a cube, or less, and arrive at ladders and bridges. Good modelers also reuse pieces of models as starting points.
It’s an interesting exploration, but you’re not really skipping any work…you’re just doing all the same steps instead of someone else doing them. The problem is that, as is, this wouldn’t scale. If you tried to make a town, doing things like using a sphere to represent a screw would add up quickly.
One potential I think of is using it as a prototyping tool. The idea would be that the person making the levels would mock everything up using a tool like this, then have some way of exporting or getting the data out of Unity. A modeler (could even be the same person) could use this to build models “to spec”.
@ Neural_Echo : I don’t understand your question !?! Is it really a question ?
Actually I’m just testing the plugin and I’m trying to understand how it works…
@ duncanx : You’re right : Depending on the world you want to create…
For me, it’s simply great to “modell” without leaving Unity3D and to create my “world” little by little, with only ONE software.
Sure I can’t do all what I need but for example, it’s interesting to have several forms of similar trees just by deform one !
Here it was ONE block to create various things but I could have ONE complete toon streetlamp and deform it on different ways to have several lamps without having to create them in another software !!! (I know I could modell one and deform it in a modelling software and import the lamps in Unity3D, but why not the inverse way !?!)
And it’s just MY way to use the plugin. Spookycat designed it to be used in another way…
The most important is CREATION !!! “How to do this or that” is a personal thing !
The initial post in this thread says “You can see the small bridge I have made from just one 3D object…”
By that statement, I assumed that there is a picture of the bridge you created, but I can’t see any pictures in the original post, or the rest of this thread (except user avatars and smilies ).
I did once get a broken thumbnail link to an image on another site, but that link is missing, too.
I have tried viewing this forum thread on Windows using Chrome, Firefox IE; and have also tried viewing it on OSX using Safari and Firefox, but the URL that links to the picture appears to be dead no matter which OS/browser I use.
It may be possible that the site is down every time I try, or that there is a firewall rule somewhere preventing me from accessing it.
Could I please ask someone (possibly p6r) to upload the image directly onto the Unity forum inside this thread, as doing so will eliminate any problems associated with linking to the image on an external site.