So I am sure its something simple I am doing wrong but I get that error for each one of these lines
var controller : CharacterController = GetComponent(CharacterController);
var fwd : Vector3 = transform.TransformDirection(Vector3.forward);
var dwn : Vector3 = transform.TransformDirection(Vector3.down);
if (!controller.isGrounded && !Physics.Raycast (transform.position, dwn, 1)){
Any clue what I am doing wrong.
edit(moved from “answer”)
#pragma strict
public class XControls extends MonoBehaviour{
public class Movement{
private var TiltLimit : float = 0.0;
public var MovementSpeed : float = 0.0;
public var MovementSpeedMax : float = 0.0;
public var MovementSpeedMin : float = 0.0;
public var MovementSpeedMinAngle : float = 4.0;
public var MovementSpeedMaxAngle : float = 30.0;
public var Grounded : boolean = true;
var Groundedish : boolean = false;
var HitEnemy : boolean = false;
private var Direction : boolean = false;
var GroundDistance : float = 0.0;
var Jumping : boolean = false;
public var JumpTime : int = 0;
public function Movement(MS : float, MSM : float, MSm : float, MSmA : float, MSMA : float, HE : boolean){
MovementSpeed = MS;
MovementSpeedMax = MSM;
MovementSpeedMin = MSm;
MovementSpeedMinAngle = MSmA;
MovementSpeedMaxAngle = MSMA;
HitEnemy = HE;
}
function Start ()
{
Screen.orientation = ScreenOrientation.AutoRotation;
}
function Update()
{
var controller : CharacterController = GetComponent(CharacterController);
var fwd : Vector3 = transform.TransformDirection(Vector3.forward);
var dwn : Vector3 = transform.TransformDirection(Vector3.down);
var hit : RaycastHit;
var curSpeed : float = MovementSpeed * Input.GetAxis ("Vertical");
controller.SimpleMove(fwd * curSpeed);
if (!controller.isGrounded && !Physics.Raycast (transform.position, dwn, 1)){
Grounded = false;
}
else if (Physics.Raycast (transform.position, fwd, 1) && !hit.transform.tag == "Enemy"){
HitEnemy = true;
Grounded = false;
}
else{
Grounded = true;
}
if (Screen.orientation != ScreenOrientation.Portrait){
if (Input.gyro.attitude.z > MovementSpeedMinAngle && Input.gyro.attitude.z < MovementSpeedMaxAngle){
Camera.main.transform.rotation.z = Input.gyro.attitude.z;
}
if (Input.gyro.attitude.z >= (MovementSpeedMinAngle + 5)){
if(Direction){
transform.rotation.y = 0;
Direction = false;
}
//add movement
}
if (Input.gyro.attitude.z >= (MovementSpeedMaxAngle - 5)){
if(!Direction){
transform.rotation.y = -180;
Direction = true;
}
//add movement
}
}
}
}
}
Errors:
Assets/Scripts/Java/AI/Mobile_Control.js(40,64): BCE0020: An instance of type 'UnityEngine.Component' is required to access non static member 'GetComponent'.
Assets/Scripts/Java/AI/Mobile_Control.js(41,45): BCE0020: An instance of type 'UnityEngine.Component' is required to access non static member 'transform'.
Assets/Scripts/Java/AI/Mobile_Control.js(42,45): BCE0020: An instance of type 'UnityEngine.Component' is required to access non static member 'transform'.
Assets/Scripts/Java/AI/Mobile_Control.js(47,73): BCE0020: An instance of type 'UnityEngine.Component' is required to access non static member 'transform'.
Assets/Scripts/Java/AI/Mobile_Control.js(50,51): BCE0020: An instance of type 'UnityEngine.Component' is required to access non static member 'transform'.
Assets/Scripts/Java/AI/Mobile_Control.js(65,49): BCE0020: An instance of type 'UnityEngine.Component' is required to access non static member 'transform'.
Assets/Scripts/Java/AI/Mobile_Control.js(73,49): BCE0020: An instance of type 'UnityEngine.Component' is required to access non static member 'transform'.
I’ve added some to the code since last time but there it is.