An Introduction to a Newcomer

Hello people of the Unity Community, my name is William. For the past 2 years I have done nothing but make creative ideas and write them down on paper, and now I have over 20 brilliant game ideas. However, where I live, there is practically no one interested in building games and I have found myself useless at programming or artwork. I have finally decided to search for answers here. If anyone can give me sound advice for my problems, then I would be very appreciative. If anyone is interested in the work I have to offer, I did manage to make 1 simple project with RPG Maker VX Ace. You can find it on Gamejolt, It’s titled “The Poor’s Choice.”

It’s that way where everyone lives. Ideas are cheap. Ideas from someone with zero experience are usually worthless.

If you’re asking for advice about learning to program or learning to make useful art, you’ll get some helpful pointers here.

If you’re asking for somebody to build your game for you, which is what it sounds like, I hope you’re thick skinned. This happens often here and the bottom line is you’re barking up the wrong tree.

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Yeah game ideas don’t do much (and by that I mean look around there are 1000s of us here with ideas and who know a craft why would you be picked over them), learn a craft. Art and programming aren’t the only paths but they are the ones that will get you a team much faster.

Animation, sound design, level design (though this normally alone isn’t enough), networking. All these things are helpful to a team.

Sadly the solution to your problem is “get gud” no one starts off with these skills you want. No one is “useless” and unable to fix that, you just have to put in the time, be willing to fail and be willing to learn.

  • Good luck
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That’s natural. We’ve all been doing the same thing. Except we’ve been picking up a production skill in the process. Some of us went with programming, some of us went with artwork, some of us went with music, and so on. Then there are the handful of crazies that did all of those to some extent.

The only people who are able to spend the majority of their time working on nothing but the actual ideas are the people who have already proven themselves as highly skilled game developers. Getting to that point though requires you to be more than just an “idea guy”.

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