An issue about implementing a hand occlusion effect

Recently, I saw an interesting application on social media where the model in the app can determine whether to apply a occlusion effect on hands based on the distance of its spatial model from the head and the distance of people’s hands.
I want to know how to achieve this effect in Unity? I would be very grateful if anybody could answer me.



:ghost: Could anyone recommend any tips or tricks worth trying?

this seems to work in volume mode but not in unbounded

use xr hands and joints occlusion

Ah it looks like it is in XR Settings > enable upper limb visibility

That video is not from an app but a concept video, there is no such thing possible yet.

This should be the default behavior for mixed reality apps, RealityKit handles this and there is a build settings in the visionOS XR plug-in management settings to enable or disable it. There will be a subtle outline and transition as the effect happens.




Thank you for your reply! Yes, I understand the basic function, but as shown in my picture, it completely covers the hand instead of keeping some transparency to allow the arm to remain visible.
Additionally, as someone mentioned above, this might just be a concept video and may not yet be achievable in current development.