Recently, I saw an interesting application on social media where the model in the app can determine whether to apply a occlusion effect on hands based on the distance of its spatial model from the head and the distance of people’s hands.
I want to know how to achieve this effect in Unity? I would be very grateful if anybody could answer me.
Could anyone recommend any tips or tricks worth trying?
this seems to work in volume mode but not in unbounded
use xr hands and joints occlusion
Ah it looks like it is in XR Settings > enable upper limb visibility
That video is not from an app but a concept video, there is no such thing possible yet.
Thank you for your reply! Yes, I understand the basic function, but as shown in my picture, it completely covers the hand instead of keeping some transparency to allow the arm to remain visible.
Additionally, as someone mentioned above, this might just be a concept video and may not yet be achievable in current development.






