An issue where whenever my player collides with a solid object, the screen jitters

Hello Everyone! I am a beginner coder trying to create a 2D RPG game.

I am having an issue where whenever my player collides with a solid object, the screen jitters and looks really janky.
Both the objects and the player have collision boundaries. (The player a simple Box Collider 2D, and the solid object a Tilemap Collider 2D and Composite Collider 2D). The collision boundaries seem to look fine. Both objects also have RigidBody2Ds (The player a Dynamic body type with a gravity scale of 0, continuous collision detection, and z rotation frozen. The solid object is just a static RigidBody2D).

Can anyone help me with this issue?

Thank you!