Hello Everyone! I am a beginner coder trying to create a 2D RPG game.
I am having an issue where whenever my player collides with a solid object, the screen jitters and looks really janky.
Both the objects and the player have collision boundaries. (The player a simple
Box Collider 2D, and the solid object a
Tilemap Collider 2D and
Composite Collider 2D). The collision boundaries seem to look fine. Both objects also have
RigidBody2Ds (The player a Dynamic body type with a gravity scale of
0, continuous collision detection, and
z rotation frozen. The solid object is just a static