Hello Everyone! I am a beginner coder trying to create a 2D RPG game.
I am having an issue where whenever my player collides with a solid object, the screen jitters and looks really janky.
Both the objects and the player have collision boundaries. (The player a simple Box Collider 2D
, and the solid object a Tilemap Collider 2D
and Composite Collider 2D
). The collision boundaries seem to look fine. Both objects also have RigidBody2D
s (The player a Dynamic body type with a gravity scale of 0
, continuous collision detection, and z
rotation frozen. The solid object is just a static RigidBody2D
).
Can anyone help me with this issue?
Thank you!