An object reference is required to access non-static member

What does this mean please

Assets/AI System/Scripts/Editor/Update/CheckForUpdates.cs(25,68): error CS0120: An object reference is required to access non-static member `UnityEngine.WWW.isDone'

Referencing this line

ContinuationManager.Add (() => WWW.isDone, () =>

Is there something I have to change?

isDone is not a static member, it belongs to a specific object rather than the type of WWW itself

In otherwords create a WWW object before calling on the isDone member … example of using a member of the object (not a working example of anything specfic!)

WWW myWww = new WWW(path);
if (myWww.isDone)
{
    // do something
}