I get this error when I come back from the purchase of an IAP (not tested as mock but as Beta). It’s correctly called my PurchaseSuccess method registered to the event of purchase successful of the Unibill plugin and in it I show an advice and I assign an advice’s texture with the image rapresenting the IAP using the usual mainTexture property…but something gets wrong and what I noticed is that a Debug.Log in OnApplicationPause is not called before, so I suspect that probably UnityEngine is not resumed correctly when the method of a successful purchase is called.
What can you suggest me to solve it?