Analytics Beta custom events not being tracked

I have setup 3 environments (development, production and beta_testing). I encapsulated the tracking code in a GameAnalytics class:

using System.Collections.Generic;
using System.Threading.Tasks;
using Unity.Services.Analytics;
using Unity.Services.Core;
using Unity.Services.Core.Environments;
using UnityEngine;

public class GameAnalytics : Singleton<GameAnalytics> {

    private async Task Start() // Changed to async Task
    {
        try
        {
            var options = new InitializationOptions();
            options.SetEnvironmentName("development");
            await UnityServices.InitializeAsync(options);
            // If you want a custom user id
            // UnityServices.ExternalUserId = "some-user-id";
         
            Debug.Log("Analytics service initialised");
        }
        catch (System.Exception ex)
        {
            Debug.LogError($"Failed to initialize UnityServices: {ex.Message}");
        }
    }

    public void TrackLevelStarted(int userLevel)
    {
        if (AnalyticsService.Instance == null)
        {
            Debug.LogError("AnalyticsService is not initialized.");
            return;
        }

        var parameters = new Dictionary<string, object>
        {
            { "userLevel", userLevel }
        };

        AnalyticsService.Instance.CustomData("levelStarted", parameters);
        Debug.Log("Sent event levelStarted:" + userLevel);
    }
}

After running the game, triggering the event a couple of times and waiting for 24h (48h now) I noticed the Analytics dashboard is not showing anything (both in the valid and invalid events section). I’m using the custom levelStarted event defined in the Event Manager section.
UPDATE: some events are being sent but to the “Production” envinronment, not sure why.
Looks like the

options.SetEnvironmentName("development");

is not working

Also, no error was reported in the logs, what could be the problem?

hey @hotlabs_1 were you able to figure this out?

Hey folks,

If your projects have an older version of IAP. Make sure to remove the second checkbox.

“Automatically Initialize Unity Gaming Services”

Please try removing that and see if your events correctly show in the environment.
Calling options.SetEnvironmentName("development"); Should override any other settings. However in older versions of IAP it fails to do so.