I’m having trouble with custom analytics events in WebGL builds. Standard events are logging fine in the dashboard, but custom events are logged only between 0%-10% of the time. I did a test yesterday with 90 custom events with 4 different players on 4 different machines in Chrome, Safari, and Firefox with different privacy settings. The Unity dashboard only picked up 2 out of the 90 events.
These events are registering in the validator, and some (most) standard events were logged for those sessions. I would normally think that something must be wrong with our implementation, but clearly Unity Analytics is picking up some custom events.
Can anyone help?