Hey all,
I’m a bit of a noob what comes to analytics. I’d like to send an event every time a user loads a scene to see how far people progress in the game and what levels are restarted the most (= are the most difficult ones).
I’m not exactly sure what type of CustomEvent I should send on scene start and how to see the data in a progressive chart form in the Unity Analytics dashboard (does it need a manually created funnel?)
I had this previously but it probably doesn’t make any sense:
Analytics.CustomEvent("levelStart", new Dictionary { { "episodeID", GenericInformation.currentEpisodeID }, { "levelID", GenericInformation.currentLevelID }});
I’m now realizing that I should probably use Application.loadedLevelName if possible, since all my levels are named in form of “Episode # Level #”
Thanks for the help!