Anchor widget not showing up in Rect Transform inspector

For the life of me, I can’t figure out why this widget isn’t showing up for me.

See attached, it’s just an inactive square for me.

Any thoughts?

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If it’s a driven RectTransform you won’t see the widget.

What do you mean by “driven RectTransform”?

Sorry, there was some confusion here. This RectTransform is not driven. (For reference, driven RectTransforms are described on this page: http://docs.unity3d.com/460/Documentation/Manual/UIAutoLayout.html)

However, as its parent Game Object doesn’t have a RectTransform too, there is no parent rect to anchor to, which means the anchors are pointless and aren’t shown.

2 Likes

Derp, that makes sense.

Thank you for your help.

I know it is an old post, but i’m experiencing the same problem.
All my parent objects do have a rect transform (except the “driven” Canvas) but i can’t see any anchors if i child my new buttons to any other UI element with a rect transform. Before i made them a child, the anchors were visible, but afterwards they disappeared.
I googled a lot, and none of the different “solutions” worked for me. I tried:

  • Layer to Default
  • Inspector to Normal (Some say anchors disappear in Debug Mode)
  • Restarting Unity
  • Restarting PC

I need the anchors for “InfoHeader” which is a child to “InfoButton”. The Inspector image shows the parents settings, meaning those from “InfoButton”.

Any other tipps or hints to to solve this? Many thanks for any answers!
Cheers

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