Before i update unity everything working find…the app run and no problem
after i update unity i build the app and when i try the app on my phone it keep say app keep stopping…
and nothing change in the game since update
i have try new project and build and no problem…so maybe something wrong with my assest?
It’s possible, easy enough to test and find out! (test without the asset, then test with the asset). Does it run in the Editor? What version of Unity are you using? Do you have the device logs?
yes it run on editor without any problem…and updating the newest unity now and i will try…if still don’t work i will try to debug it and post the log etc.
i have the log
07-28 02:09:53.990: I/Unity(32413): Skipped rendering frame because GfxDevice is in invalid state (device lost)
07-28 02:09:53.990: I/Unity(32413):
07-28 02:09:53.990: I/Unity(32413): (Filename: /Users/builduser/buildslave/unity/build/Runtime/Misc/Player.cpp Line: 806)
07-28 02:09:53.993: E/BufferQueueProducer(4268): [SurfaceView - com.ycgaming.the.impossible.tap/com.unity3d.player.UnityPlayerActivity@a1c6dab@0#0] query: BufferQueue has been abandoned
07-28 02:09:53.993: E/BufferQueueProducer(4268): [SurfaceView - com.ycgaming.the.impossible.tap/com.unity3d.player.UnityPlayerActivity@a1c6dab@0#0] query: BufferQueue has been abandoned
07-28 02:09:53.994: E/BufferQueueProducer(4268): [SurfaceView - com.ycgaming.the.impossible.tap/com.unity3d.player.UnityPlayerActivity@a1c6dab@0#0] connect: BufferQueue has been abandoned
07-28 02:09:53.994: E/libEGL(32413): eglCreateWindowSurface: native_window_api_connect (win=0xdd84d008) failed (0xffffffed) (already connected to another API?)
07-28 02:09:53.994: E/libEGL(32413): eglCreateWindowSurface:679 error 3003 (EGL_BAD_ALLOC)
07-28 02:09:53.994: E/Unity(32413): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
07-28 02:09:53.994: E/Unity(32413):
07-28 02:09:53.994: E/Unity(32413): (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 149)
07-28 02:09:53.994: I/Unity(32413): Skipped rendering frame because GfxDevice is in invalid state (device lost)
07-28 02:09:53.994: I/Unity(32413):
07-28 02:09:53.994: I/Unity(32413): (Filename: /Users/builduser/buildslave/unity/build/Runtime/Misc/Player.cpp Line: 806)
I have found a post with the same problem and log .
Maybe is the play game serives cause it…since update unity to 2018
Cause it worked all fine on unity 2017 but I will try to remove it and see if the error remain
i’ve try it and it work game run without a problem …so the problem was google play services and i found a solution that make the plugin work which is using unity 2017…but is there anyway to make it work on unity 2018??
https://github.com/playgameservices/play-games-plugin-for-unity/issues/2254