Android 2D game render perfomance problem.

Hello i am having a big trouble with my mobile game performance. i created map complex with few tiles , it looks like this


Render this part of map causes decline in performance to 30FPS

Data from profiler

Unity: 5.3.2
Phone: HTC Desire X
Android: 4.1.1
Project : http://www.filedropper.com/project_2

I see two problems: all tiles seem to have transparent-supporting shader (which requires a lot of additional operations like sorting) and you have 41 batches in this simple image meaning Unity has to use a lot of dynamic batching. You don’t unite tiles into single mesh, do you?

Thanks for your response, I just added tile as single sprite to scene.I will abandon the use of transparent on my sprites and i will try learn how to unite sprites into single mesh :smile:.