I searched for useful information in the “Editor\Data\PlaybackEngines\AndroidPlayer” files and was able to find files with the following contents:
platforms.mk:
NDK_MIN_PLATFORM_LEVEL := 16
NDK_MAX_PLATFORM_LEVEL := 30
NDK_PLATFORM_ALIAS_20 := android-19
NDK_PLATFORM_ALIAS_25 := android-24
NDK_PLATFORM_ALIAS_J := android-16
NDK_PLATFORM_ALIAS_J-MR1 := android-17
NDK_PLATFORM_ALIAS_J-MR2 := android-18
NDK_PLATFORM_ALIAS_K := android-19
NDK_PLATFORM_ALIAS_L := android-21
NDK_PLATFORM_ALIAS_L-MR1 := android-22
NDK_PLATFORM_ALIAS_M := android-23
NDK_PLATFORM_ALIAS_N := android-24
NDK_PLATFORM_ALIAS_N-MR1 := android-24
NDK_PLATFORM_ALIAS_O := android-26
NDK_PLATFORM_ALIAS_O-MR1 := android-27
NDK_PLATFORM_ALIAS_P := android-28
NDK_PLATFORM_ALIAS_Q := android-29
NDK_PLATFORM_ALIAS_R := android-30
platforms.cmake:
set(NDK_MIN_PLATFORM_LEVEL "16")
set(NDK_MAX_PLATFORM_LEVEL "30")
set(NDK_PLATFORM_ALIAS_20 "android-19")
set(NDK_PLATFORM_ALIAS_25 "android-24")
set(NDK_PLATFORM_ALIAS_J "android-16")
set(NDK_PLATFORM_ALIAS_J-MR1 "android-17")
set(NDK_PLATFORM_ALIAS_J-MR2 "android-18")
set(NDK_PLATFORM_ALIAS_K "android-19")
set(NDK_PLATFORM_ALIAS_L "android-21")
set(NDK_PLATFORM_ALIAS_L-MR1 "android-22")
set(NDK_PLATFORM_ALIAS_M "android-23")
set(NDK_PLATFORM_ALIAS_N "android-24")
set(NDK_PLATFORM_ALIAS_N-MR1 "android-24")
set(NDK_PLATFORM_ALIAS_O "android-26")
set(NDK_PLATFORM_ALIAS_O-MR1 "android-27")
set(NDK_PLATFORM_ALIAS_P "android-28")
set(NDK_PLATFORM_ALIAS_Q "android-29")
set(NDK_PLATFORM_ALIAS_R "android-30")
platforms.json:
{
"min": 16,
"max": 30,
"aliases": {
"20": 19,
"25": 24,
"J": 16,
"J-MR1": 17,
"J-MR2": 18,
"K": 19,
"L": 21,
"L-MR1": 22,
"M": 23,
"N": 24,
"N-MR1": 24,
"O": 26,
"O-MR1": 27,
"P": 28,
"Q": 29,
"R": 30
}
}
Also in the “Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms” folder I found the corresponding folders. Based on what I found, I can assume that theoretically Unity can support Android API 16, i.e. Android 4.1 Jelly Bean. But in Player Settings there is only a minimum of API 22.
Actually, the question itself: is there any way to activate this API 16?
I realize that many of its users have old smartphones and tablets on Android 4, I myself have a lot of them. I also have a BlackBerry Passport with Android 4.3 support and I would be very interested in running my games on it…
I think for fans of old Android devices this topic might be interesting…