Due to Google Play’s 64-bit requirement that they are now enforcing, we are all required to uncheck the x86 build support. It’s understood that this means that a very small amount of devices will no longer be supported, which is acceptable. However, I have multiple users on non-x86 devices reporting that the game will no longer launch - it’s just a black screen - since my update without x86.
Can someone with more knowledge of Android CPUs or whatever chime in on this?
Is there something Unity can do to fix this? From what I understand, the only reason x86 can’t be used is because Unity isn’t supporting x64 (the 64-bit counterpart to x86). However, I’m not sure if the lack of x86 is causing the black screens, since the reported devices seem to be arm devices.
The devices that have so far reported the issue:
Unimax U504TL
Galaxy Tab E 9.6 (gtelwifiue)
Galaxy J2 (j2y18lte)