Hey guys, do you know why Unity doesn’t AOT Android builds the same as on iOS ?
What I know so far:
*Apple has the JIT restriction, so the dlls are AOTed into .so files to workaround that
*When you build for Android, the dll’s don’t get AOTed
*Mono says it supports AOT on ARM architecture, most of Android devices are ARM based
- I know JIT can bring some benefits because it throws optimized code for the device it is running on
My question is: why doesn’t the Android Build get AOTed as well ?
Is it possible to do it manually?
Thanks
-J