I use AssetBundle.LoadFromFile() to load AssetBundle.
On my computer it’s ok, but when I compile with Android and try same thing on my phone, asset bundle is not load.
On Computer : AssetBundle.LoadFromFile(C:/Users/toto/AppData/LocalLow/myCompany/Unity Test AR/AssetBundles/test.lot1)
On phone : AssetBundle.LoadFromFile(/Storage/Emulated/0/Android/data/com.myCompany.testAR
/files/AssetBundles/test.lot1)
When I go on my phone Folder explorer , file “test.lot1” is in “/Android/data/com.myCompany.testAR/files/AssetBundles/” folder.
Directory.GetFiles(dirAssetBundleLocal) return me all files in “dirAssetBundleLocal” directory on computer and phone.
Did I need specific authorisation on phone to read file ?