Android and big games

Hi guys!
As I understood, unity builds only *.apk file, but if game will be large, is there any support for cache on sd card. Thanks

Yes, installing on SD is actually the default unless you disable it.
also its normally not so much of a problem, you can’t upload anything larger than 50mb to the store and if you want all users to be able to use it you better remain below 30mb.

in both cases you would then download asset bundles likely and store them (the Cache API works now on mobile with 3.4)

thanks, but I have to support my own server to store downloadable cache data?