I’ve repro’d this w/ a simple setup on Android and iOS,
but it does not happen in either the Unity IDE or OSX Stand-alone build.
tested in Unity 5.1.2 f1 and 5.3.0f.
- scene1 loads scene2 while the user’s finger is pressed down in some random spot.
- when scene2 loads, a UGUI Button element happens to be under the user’s finger.
- the user releases their finger, and unity registers a click on that button.
the same steps in OSX standalone do not yield a click, which is what i would expect.
i put a very minimal example of the bug on GitHub, here: GitHub - playi/unityPhantomClick: example of a UGUI bug