Android and Oculus builds from the same project

We are working on a game for Oculus Go and Quest, already published. But now we want to add Android and iOS support.
Is it possible to mantain all versions in the same project? We want to avoid having multiple projects for the same (or similar) functionalities.
I have deleted de manifest created by Oculus Tools, and configured Player Settings without the VR part. The resulting builds until now are failing to install on Android devices.
Someone knows if it’s possible to make an Android build having he Oculus plugins in the same project?

Thanks in advance! Cheers!
Jesse

We’re doing something similar. Did you manage to find out how to do this?

same here, did any of you managed to resolve it?