Android and PlayerPrefs.Save

Simple question! Does PlayerPrefs.Save work on Android devices?

Yes it does work on all platforms.

Question? How would I get my code here to save my highscore int with PlayerPrefs.Save

using UnityEngine;
using System.Collections;

public class Score : MonoBehaviour {

	static int score = 0;
	static int highScore = 0;


	static public void AddPoint() {
		score++;

		if(score > highScore) {
			highScore = score;
		}
	}
	
	void Start() {
		highScore = PlayerPrefs.GetInt ("highScore", 0);
	}

	void OnDestroy() {
		PlayerPrefs.SetInt ("highScore", highScore);
	}

	void Update () {
		GetComponent<GUIText> ().text = "Score: " + score + "

High Score: " + highScore;
}
}