Android and SQLite problem

Hello guys, i hope you can help me.
The script finds the database inside android, but i can’t get data from DB.
i get an error like: no such table: ‘tableName’
But when i test it inside unity editor it works…

string p = "dialogue_Test.db";

		
		//string filepath = Application.persistentDataPath + "/" + p;

		#if UNITY_EDITOR
				var dbPath = string.Format (@"Assets/StreamingAssets/{0}", p);
		#else
			string filepath=string.Format("{0}/{1}", Application.persistentDataPath, p);
			Debug.Log (filepath);

			if (!File.Exists (filepath)) {

		Debug.Log("Don't exist DB");


			Debug.LogWarning ("File \"" + filepath + "\" does not exist. Attempting to create from \"" +
			Application.dataPath + "!/assets/" + p);


		// if it doesn't ->
		// open StreamingAssets directory and load the db -> 
		#if UNITY_ANDROID
		WWW loadDB = new WWW ("jar:file://" + Application.dataPath + "!/assets/StreamingAssets/dialogue_Test.db");
		while (!loadDB.isDone) {
		}
		File.WriteAllBytes (filepath, loadDB.bytes);
		#elif UNITY_IOS
		var loadDb = Application.dataPath + "/Raw/" + p;  // this is the path to your StreamingAssets in iOS
		// then save to Application.persistentDataPath
		File.Copy(loadDb, filepath);
		#elif UNITY_WP8
		var loadDb = Application.dataPath + "/StreamingAssets/" + p;  // this is the path to your StreamingAssets in iOS
		// then save to Application.persistentDataPath
		File.Copy(loadDb, filepath);

		#elif UNITY_WINRT
		var loadDb = Application.dataPath + "/StreamingAssets/" + p;  // this is the path to your StreamingAssets in iOS
		// then save to Application.persistentDataPath
		File.Copy(loadDb, filepath);
		#endif


		Debug.Log("Database written");
		}
		var dbPath=filepath;
		#endif


		string conn = "URI=file:" + dbPath;
		Debug.Log (conn);
		IDbConnection dbConn;

		dbConn = new SqliteConnection (conn);
		dbConn.Open ();
		string item = "*";
		string table = "ptab";
		string sqlQuery = "SELECT " + item + " FROM \"" + table + "\"";

		IDbCommand command = dbConn.CreateCommand ();

		command.CommandText = sqlQuery;
		IDataReader reader = command.ExecuteReader ();

		while (reader.Read ()) {
		print(reader.GetString(0));
			options [i, 0] = reader.GetString (0);
			options [i, 1] = reader.GetString (1);
			options [i, 2] = reader.GetString (2);
			options [i, 3] = reader.GetString (3);
			i++;


			txt.text = "Yes it's ok";

		}


		reader.Close ();
		reader = null;
		command.Dispose ();
		command = null;

Im having the exact same issue, ive placed checks to verify the connection to the database and the connection is successful but somehow the data is not found

I’ve unpacked the .apk to verify if the db came trough and it did, i checked the values with sqlite browser and it all seemed to be in place