Does anyone know how you would create a apk that contains files such as:
assets/bin/Data/0000000000000000f000000000000000
I have had a play around with the following build settings:
- Scripting Backend - IL2CPP
- Compression Methods
Example apk contents:
assets/bin/Data/0000000000000000f000000000000000
assets/bin/Data/02560f58828393f4f9528404202f7072
...
assets/bin/Data/globalgamemanagers
assets/bin/Data/globalgamemanagers.assets.split0
assets/bin/Data/globalgamemanagers.assets.split1
assets/bin/Data/level0
assets/bin/Data/level1
assets/bin/Data/level2
assets/bin/Data/methods_pointedto_by_uievents.xml
assets/bin/Data/platform_native_link.xml
assets/bin/Data/preserved_derived_types.xml
assets/bin/Data/settings.xml
assets/bin/Data/sharedassets0.assets
assets/bin/Data/sharedassets1.assets.split0
assets/bin/Data/sharedassets1.assets.split1
assets/bin/Data/sharedassets1.assets.split2
assets/bin/Data/sharedassets2.assets
assets/bin/Data/sharedassets2.resource
assets/bin/Data/unity default resources```
Above listings found here via google search:
androidobservatory.org/siginfo/10EBF17657FCFC9C850F0C8814FE68F3765D3957
Thanks