Hi Guys,
Slightly confused on the file size of my .apk. Can someone say if this is right?
Game Contains
- 1 Scene
- 0 Textures
- 3 Canvas’s (With only panels using default texture and texts)
- 3 Camera’s (Each with a canvas attached)
- 4 Scripts - Each one under 100 lines and doing nothing more than canvas navigation. They’re not using anything more than: “using UnityEngine;”, “using System.Collections;”
- NOTHING ELSE
Safety Checks Done
- API Compatability Level: .Net 2.0 Subset
- Device Filter: ARM7 + x86 <— I know this means it gets built twice, but it’ll need that when it goes live anyways.
- Stripping Level: Use micro mscorlib
Also for reference here is the Editor Log:
Textures 16.2 kb 0.4%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 0.0 kb 0.0%
Other Assets 1.0 kb 0.0%
Levels 52.6 kb 1.2%
Scripts 414.8 kb 9.2%
Included DLLs 3.9 mb 89.0%
File headers 15.7 kb 0.3%
Complete size 4.4 mb 100.0%
Used Assets and files from the Resources folder, sorted by uncompressed size:
17.0 kb 0.4% Resources/unity_builtin_extra
4.0 kb 0.1% C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
1.6 kb 0.0% C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
0.1 kb 0.0% C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
0.1 kb 0.0% C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
0.1 kb 0.0% Assets/Scripts/ViewController.cs
0.1 kb 0.0% Assets/Scripts/UtilityHelper.cs
0.1 kb 0.0% Assets/Scripts/MainController.cs
0.1 kb 0.0% Assets/Scripts/TestClass.cs
0.1 kb 0.0% Assets/Scripts/Singleton.cs
There is NOTHING else in the game. No lighting, no 3D models, no animations, no physics (that I know of).
However the .apk size is 20mb, and the installed size is well over 40mb. The editor log however says that the apk is only 4.4mb, which sounds a lot more accurate for what I’ve built.
Is there something being included like dynamic lighting, or physics, or something like that which I’m able to strip away to make this a more minimal app? I understand that there’s some things that Unity will include, but this doesn’t even have any textures or models. It’s only panels and text and hits 47mb.
Any ideas?
Thanks!