Android app closes with "Texture swap animator" script in it

I wanted to make some sort of fake splashscreen for my game.
It would play after unity’s one since I don’t have the pro version.
I didn’t wanted an static splashscreen and if i used the handheld.playfullscreen command the person would be able to cancel the video, so i decided to use this Texture swap animator that just get the images you want and create a “GIF” for you .

So, first i created a scene that would “play” the animation and then load the other scene with my game. result: the unity’s splashscreen appears and when it disappear the game closes.

After that, I putted everything in the same scene. result: same.

And last, I made a button to execute that. result: even though the script isn’t executed the game crashes the same way.

I have 150 images to make the 5 seconds splashscreen video (no more than 2mb).

If you know how to solve the issue or a better way to do it, please help.

So, the problem was that the image when inside Unity was like, 3mb each…