Android app crash when published on Play Store

Hello,
I have a published app on Play Store, that so far, worked well.
Now the app crashes on start (no loading screen) when I download it from Play Store, but locally, everything works well.
This happens on IL2CPP build, with Mono as Scripting backend, the app works (but it I need IL2CPP for 64bit play store requirements).

When I clear the app Memory in android settings, the app can start, even if it’s a fresh install and not an update.

As a tried many things on my app, I finally made a brand new project, with an empty scene, all default android settings, I just changed keystore, build settings for ILC2P with armV7 & arm64 and Android App bundle (but I tried without and it still crashes). The new project also crash on start…

LogCat is always the same:

2019-06-19 11:05:37.595 25067-25088/? E/CRASH: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000000000000010 2019-06-19 11:05:37.595 25067-25088/? E/CRASH: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 2019-06-19 11:05:37.595 25067-25088/? E/CRASH: Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'

Tried with only armV7 in build, same issue…

Crash on 2 Android 9 devices
I have a third device running on Android 5.1.1, it works well.
Using unity 2019.1.7.f1 with included sdk jdk ndk

desperately looking for help :cry:

Hey,
Sorry for the delay, and yes, the problem is the same in 2019.1.8. After at least a week struggling with this issue, i finally found the answer here:
https://forum.unity.com/threads/unity-2019-x-il2cpp-crash-on-android-8.673972/

I spent a lot of time before finding this thread , it should be highlighted

I got the same issue and I want to update my game…
Did you try it in 2019.1.8 already?

Got the same issue app crashes after playstore release