Using beta 9 (also happened on 7/8) application crashes as soon as its launched 80% of the time. This is a VR build with Daydream as the first VR device, and is happening on Google Pixel Normal and XL.
02-20 09:10:23.498: A/DEBUG(9789): pid: 9742, tid: 9742, name: com.xxx.xxxxxx >>> com.xxx.xxxxxx <<<
02-20 09:10:23.499: A/DEBUG(9789): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
02-20 09:10:23.499: A/DEBUG(9789): r0 00000000 r1 0016f544 r2 00430000 r3 f3f30b1c
02-20 09:10:23.499: A/DEBUG(9789): r4 00000000 r5 d7306ac4 r6 70b00d04 r7 ffb29ba0
02-20 09:10:23.499: A/DEBUG(9789): r8 ffb29b2f r9 001c40cc sl 001c40bc fp ffb29b18
02-20 09:10:23.499: A/DEBUG(9789): ip f4023230 sp ffb29af0 lr d8f9bda0 pc d8f9bda0 cpsr 600f0010
02-20 09:10:23.505: A/DEBUG(9789): backtrace:
02-20 09:10:23.506: A/DEBUG(9789): #00 pc 00985da0 /data/app/com.xxx.xxxxxxx-2/lib/arm/libunity.so (_ZThn4_N8SystemUI27ApplyFullscreenStateCommand3RunEv+8)
02-20 09:10:23.506: A/DEBUG(9789): #01 pc 00f96de4 /data/app/com.xxx.xxxxxxx-2/lib/arm/libunity.so (_ZN4java4lang8Runnable7__Proxy11__TryInvokeEP7_jclassP10_jmethodIDP13_jobjectArrayPbPP8_jobject+244)