I disabled all graphics API’s except Vulkan on Android.
I build my game using the Developer Build option.
I want to profile my shaders + rendering, so I attach the profiler while my app is running and click on Add Profiler > GPU. My app crashes. Until I remove the ‘GPU Usage’ row in the Profile Window, my app crashes every time I connect the profiler to it.
Is anyone else experiencing this?
I experienced this issue in 2017.1, so I downloaded the beta (b8) to see if it was ‘fixed’ and I still experience it. I just wanted to bring it up and see if it’s just me…!
Hi Prodigga,
Can you please file a bug report with a minimal reproduction case and reply in here with the case #?
Sure thing
Unfortunately I do not have access to the beta at the office, so I submitted via 2017.1p3 but I can confirm the ‘exact’ (from what I can see) same issue happens on the latest beta too (I tested that b8 at home before I posted here )
I cleared the logs in log cat, ran the game, attached profiler, witnessed the crash and stopped the logs shortly after. I have attached those logs with the report.
The project is just a brand new Unity Project, nothing is changed except:
- Set the target platform to Android
- I turned on Development build
- Added a cube to an empty scene, saved it (‘Test.unity’) and added it to the scene list in build settings
- Removed all graphics API’s except Vulkan (as GPU profiler does not work on ‘regular’ Android devices (Only Intel and one other one))
I submitted a bug report just waiting for the confirmation email to come through.