Unity Editor 2022.3.5f1, Localization package 1.5.3, platform Android, empty project: No matter what - I can’t build apk with desired localized app name and icons.
Name and icons always used from the player build settings.
In the compiled resources app_name has two locales: default and ‘en’. Default value is text from the player build settings (even if I select Use Fallback), ‘en’ value from the English locale.
Are there any specific steps to perform like custom manifest in player build settings or smth like that?
Turns out method Unity Editor.Localization.Platform.Android.Player.GenerateLocalizedIcon failed. The reason is texture import settings flag Read/Write. When it is off (even if just on one texture) then the whole localization build step fails. Despite that, build completes with a result Succeeded.
After fixing all icon textures localization build step works as expected.