Android app is laggy

Hello com,

i got a problem with my game on the phone(android). Every time the player hits a collider(normal box collider) to add 1 point and play a sound the game gets a laggy moment.

I tried to force the app to target a framerate of 300 and it works a bit better but it is still laggy.

On the pc(unity 4.6 free) everything works very well but this makes it very difficult to find out what to do.

My first thought is to check the size of the audio file. If it’s crazy big (HD), your phone might just be lagging trying to play this large file, but your PC could handle it without lag. Maybe see what happens if you remove the audio and test it on your phone?