We’re trying to update unity from version 2019 to 2021. After update android application randomly crashes. Session time from 3 minutes till 40. Also, there no steps to repo.
Tried to disable all SDKs, update to 2020 and 2022, change stripping code, change compilation from il2cpp to mono and lof of other variants but without any results.
It would be great to hear any ideas. Thx!
2022-11-22 17:46:35.813 6299-6411/com.***.*** E/AndroidRuntime: FATAL EXCEPTION: UnityMain
Process: com.***.***, PID: 6299
java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2021.3.13f1 (9e7d58001ecf)', Build type 'Development', Scripting Backend 'mono', CPU 'armeabi-v7a'
Build fingerprint: 'samsung/m32xx/m32:12/SP1A.210812.016/M325FVXXS4BVJ1:user/release-keys'
Revision: '3'
ABI: 'arm'
Timestamp: 2022-11-22 17:46:34+0200
pid: 6299, tid: 6411, name: UnityMain >>> com.***.*** <<<
uid: 10762
signal 7 (SIGBUS), code 1 (BUS_ADRALN), fault addr 0x97
r0 0000008b r1 00000097 r2 a6045de0 r3 00000002
r4 0000008b r5 00000000 r6 c4447440 r7 c23cf264
r8 00000002 r9 a6045de0 r10 c23cf2a8 r11 00000000
ip bfc4f380 sp c60d7870 lr c6b6c093 pc c6b70ba8
backtrace:
#00 pc 0032fba8 /data/app/~~-yOypRKW_zJrZZDfaDURbQ==/com.***.***-zHyjP_HS-QJKpSjVK2hWuQ==/lib/arm/libunity.so (EventManager::InvokeEventCommon(EventManager*, EventEntry*, void*, int)+26) (BuildId: 60691ac925aaa903ed9fa2d3edd0b108518d4dbd)
#01 pc 0032b08f /data/app/~~-yOypRKW_zJrZZDfaDURbQ==/com.***.***-zHyjP_HS-QJKpSjVK2hWuQ==/lib/arm/libunity.so (delete_object_internal_step1(Object*)+26) (BuildId: 60691ac925aaa903ed9fa2d3edd0b108518d4dbd)
#02 pc 0032ac1d /data/app/~~-yOypRKW_zJrZZDfaDURbQ==/com.***.***-zHyjP_HS-QJKpSjVK2hWuQ==/lib/arm/libunity.so (delete_object_internal(Object*)+8) (BuildId: 60691ac925aaa903ed9fa2d3edd0b108518d4dbd)
#03 pc 005fba11 /data/app/~~-yOypRKW_zJrZZDfaDURbQ==/com.***.***-zHyjP_HS-QJKpSjVK2hWuQ==/lib/arm/libunity.so (DestroyObjectHighLevel(Object*, bool)+28) (BuildId: 60691ac925aaa903ed9fa2d3edd0b108518d4dbd)
#04 pc 0058b211 /data/app/~~-yOypRKW_zJrZZDfaDURbQ==/com.***.***-zHyjP_HS-QJKpSjVK2hWuQ==/lib/arm/libunity.so (BackgroundJobQueue::ExecuteMainThreadJobs()+24) (BuildId: 60691ac925aaa903ed9fa2d3edd0b108518d4dbd)
#05 pc 005ff843 /data/app/~~-yOypRKW_zJrZZDfaDURbQ==/com.***.***-zHyjP_HS-QJKpSjVK2hWuQ==/lib/arm/libunity.so (InitPlayerLoopCallbacks()::EarlyUpdateExecuteMainThreadJobsRegistrator::Forward()+30) (BuildId: 60691ac925aaa903ed9fa2d3edd0b108518d4dbd)
#06 pc 00600c41 /data/app/~~-yOypRKW_zJrZZDfaDURbQ==/com.***.***-zHyjP_HS-QJKpSjVK2hWuQ==/lib/arm/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)+66) (BuildId: 60691ac925aaa903ed9fa2d3edd0b108518d4dbd)
#07 pc 00600c81 /data/app/~~-yOypRKW_zJrZZDfaDURbQ==/com.***.***-zHyjP_HS-QJKpSjVK2hWuQ==/lib/arm/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)+130) (BuildId: 60691ac925aaa903ed9fa2d3edd0b108518d4dbd)
#08 pc 00600e41 /data/app/~~-yOypRKW_zJrZZDfaDURbQ==/com.***.***-zHyjP_HS-QJKpSjVK2hWuQ==/lib/arm/libunity.so (PlayerLoop()+224) (BuildId: 60691ac925aaa903ed9fa2d3edd0b108518d4dbd)
#09 pc 009a53f9 /data/app/~~-yOypRKW_zJrZZDfaDURbQ==/com.***.***-zHyjP_HS-QJKpSjVK2hWuQ==/lib/arm/libunity.so (UnityPlayerLoop()+576) (BuildId: 60691ac925aaa903ed9fa2d3edd0b108518d4dbd)
#10 pc 009cdd9d /data/app/~~-yOypRKW_zJrZZDfaDURbQ==/com.***.***-zHyjP_HS-QJKpSjVK2hWuQ==/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+40) (BuildId: 60691ac925aaa903ed9fa2d3edd0b108518d4dbd)
#11 pc 003af19d /apex/com.android.art/lib/libart.so (art_quick_alloc_string_from_bytes_region_tlab_instrumented+44) (BuildId: 8a3405190074d955145af6042a9f3658)
at libunity.EventManager::InvokeEventCommon(EventManager*, EventEntry*, void*, int)(InvokeEventCommon:26)
at libunity.delete_object_internal_step1(Object*)(delete_object_internal_step1:26)
at libunity.delete_object_internal(Object*)(delete_object_internal:8)
at libunity.DestroyObjectHighLevel(Object*, bool)(DestroyObjectHighLevel:28)
at libunity.BackgroundJobQueue::ExecuteMainThreadJobs()(ExecuteMainThreadJobs:24)
2022-11-22 17:46:35.814 6299-6411/com.***.*** E/AndroidRuntime: at libunity.InitPlayerLoopCallbacks()::EarlyUpdateExecuteMainThreadJobsRegistrator::Forward()(InitPlayerLoopCallbacks:30)
at libunity.ExecutePlayerLoop(NativePlayerLoopSystem*)(ExecutePlayerLoop:66)
at libunity.ExecutePlayerLoop(NativePlayerLoopSystem*)(ExecutePlayerLoop:130)
at libunity.PlayerLoop()(PlayerLoop:224)
at libunity.UnityPlayerLoop()(UnityPlayerLoop:576)
at libunity.nativeRender(_JNIEnv*, _jobject*)(nativeRender:40)
at libart.art_quick_alloc_string_from_bytes_region_tlab_instrumented(art_quick_alloc_string_from_bytes_region_tlab_instrumented:44)