Hi,
there are so many android devices out there with different screen resolutions.How does Unity handle that ? Is there a built-in function ? What is the workflow ?
Unity renders on the devices native resolution, its up to you how you handle it.
Alternatively you can modify the manifest xml to enforce something and let android handle it.
If unity renders on the devices in native resolution does this mean that when i build the project it will work on every device(s) that unity was tested on regardless screen dimensions ?
Furthermore there are no simulators for different devices to test on during development so that i could see how it looks on the various devices.
I mean i use my HTC Desire HD for testing and if it works great ok.But i don’t have all the androids out there at home:-)
At the moment i am a little bit confused.Could you explain this a little bit more ?
You will need to do a lot of coding to get your game GUI to be resolution independent. A tip is to use some third party software to handle GUI. As far as the not GUI parts they will show your camera view in the different resolutions. You will see more or less of your game area basically, depending on the resolution. I found that a great way of testing different resolutions was to just change the GAME window width and height and see what happens on the different resolutions.
You can check out this link for some resolutions to test.
Thanks for the information.Regarding GUI resolution,can you recommend a third party software to handle GUI ?
Send me a PM.