Hey gurus,
I recently updated to Unity 5.3.0f4. I’ve been making a game called Monkeyrama, lots of physics blocks falling and stuff. The game ran perfectly on iOS and Android up until this moment, when I built for Android again. The device used to run the game 60fps with no drops, but now the FPS is on average ~15.
According to the profiler, all the time gets spent on Batch.DrawDynamic under BatchRenderer.Flush.
Any idea what has changed, and how I can fix it?
Thanks!