Basically, upgraded Universal Render Pipeline package from 7.3.1 to 7.5.1 using the Package Manager.
Note: I’m running a custom Scriptable Render Pipeline in Unity 2019.4.12.
EDIT: After a bit more investigation I determined it wasn’t the URP package update that fixed it.
In the end it was an update to Render Pipeline Core from 7.3.1 to 7.5.1 and I ticked ON the “Use 32-bit Display Buffer” setting. I was trying out a lot of stuff.
So final set of related settings is this:
Blit Type: Never (didn’t matter if it was set to any other setting)
@vladimir-fs Hi , for me back then was post processing stack, but looks like it was related to different things in your case. Glad you managed to resolve it!
@djgriff
How did you solve the issue
Im using 2022.3 unity version where i also got the same black screen issue when i tried to build an app for android