Android build always hangs and times-out.

We’re making builds of our game on Cloud Build, and for some time now, we’ve not been able to build for android. iOS build of the same project work fine though. It always hangs on the same line with the same messages:

Android build goes through fine when building locally on a Windows or Mac machine. I also tried a clean build, with the same results.

Any ideas on what might be causing this? Thanks!

The same thing happens after upgrading to Unity 2017.1.0f3:

This is now starting to happen on other projects that we have using Cloud Build, for iOS platforms aswell, and it’s making it completely unusable.

Any news regarding this problem?