Android Build Crashing - "EGL_BAD_CONFIG" and "'error opening cache file .../opengl.shaders.cache"

Hello Everyone,

I am simply trying to build my game (which fully works in a standalone export on a Mac and in the editor) for use on an Android Phone.

The game crashes as soon as it launches. Sometimes it will render a load of coloured noise just before crashing.

Using logcat, I am getting the following errors from the game:

…(those lines are repeated multiple times)…
Followed by

What am I doing wrong when building for Android, please?
Thanks in advance for your help!

Are you deploying for GearVR?

i am having the same issue craeting my own android plugin which was working fine and then boom this even on a empty scene :frowning: the code from the jar file wasnt change. Any ideas