Android build does not change scenes.

I am using newest Unity (5.2.0f3) and after building my game on Android API (10,15,19,20 and 21) I cannot change scenes from my Menu.

I did unckeck the .OBB splitting, and everything is working properly in Windows build and in the Unity itself.

I tested the android .app on Bluestacks and my Android phone with the same results. No new scenes are loading.

I did format the scene loading as:

Application.LoadLevel(“StarView”);

with no change from:

Application.LoadLevel(0);

I did build the app with only one scene that has some gameplay on it, and it was properly loaded, so the issue is changing the scenes alone.

Any thoughts anybody?

What did you try exactly?

2 Answers

2

When you say:

“I did build the app with only one scene that has some gameplay on it…”

Do you mean that you only had one scene in the build settings when you built the app? Because that would be the problem. Check logcat and see what messages it’s giving you when you try to load the other scenes.

I did test the build with single scenes ro test if they work work on android by themselves if possible (and they do) I obviusly did a whole bild to.android with all the scenes added in the buold settings. There is no option to change scene(load new level as described in the original answer) in the android app. Everything is working properly on Unity and Windows as I also mentioned before.

I did find in the logcat that the Android version is not accepting the way the files are stored by the application. SO i will have to rewrite the whole section that concerns input and output files. And I learned about logcat along the way, so THANKS VERY MUCH!

I did single scene(level) tests to check if they work on their own. Which they did, but no loading was possible.

I did build full project with multiple scenes that worked perfectly.fine on Unity and Windows, but not on android despite many attempts and quite a bit of research on the matter.

I have excluded some possibilities, as I mentioned in the original question, but the issue still persist after reinstallation of Android SDK, Unity itself, upgrade to the newest version.of unity, exporting the project and importing.it to.a new one…

I hole.there is still something that was missed.

followed your answer