I switched my game from windows to android and when I try to build on 62 bit, this error comes up.
Error output :
Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2020.3.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\XXXXX XXXX\AppData\Local\Temp\tmpCCD1.tmp” -o “C:\Users\XXXXX XXXX\Termo Dropbox\emaze\PC\Desktop\GitHubProje\Karabi2\Karabi\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_12D93F8FAB1C84E77E7FF4DC05EF5B12\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,–wrap,sigaction “C:\Program Files\Unity\Hub\Editor\2020.3.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Development\StaticLibs\armeabi-v7a\baselib.a” -llog -rdynamic -fuse-ld=gold.exe
C:\Program Files\Unity\Hub\Editor\2020.3.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/…/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/XXXXX XXXX/Termo Dropbox/emaze/PC/Desktop/GitHubProje/Karabi2/Karabi/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/172A1CA8AA2BADF6042D583D1D15E339.o: multiple definition of ‘main’
C:\Program Files\Unity\Hub\Editor\2020.3.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin/…/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: C:/Users/XXXXX XXXX/Termo Dropbox/emaze/PC/Desktop/GitHubProje/Karabi2/Karabi/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/2A383D4BA4F4A95FE06FE46C42485CA9.o: previous definition here
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection
1 matchedAssemblyMethodSourceFiles)
at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <5ad584e208e14caaa9e6b2e6027e9204>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <5ad584e208e14caaa9e6b2e6027e9204>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo) (at <5ad584e208e14caaa9e6b2e6027e9204>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <5ad584e208e14caaa9e6b2e6027e9204>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <5ad584e208e14caaa9e6b2e6027e9204>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <5ad584e208e14caaa9e6b2e6027e9204>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5ad584e208e14caaa9e6b2e6027e9204>:0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
And distorted in colors in my game.