Hi, I’m using a lot of AssetBundles in my project and they are located in the StreamingAssets folder - a few hundred files ranging from a few kB to a few hundreds of MB, for a total of 9GB. In any moment during runtime, there are only a few of them loaded to avoid memory overuse.
The app is working fine when built for Windows. However, when I try to build for Android, the build process fails:
See: https://docs.gradle.org/7.2/dsl/org.gradle.api.tasks.bundling.Zip.html#org.gradle.api.tasks.bundling.Zip:zip64```
Is there any way that I could possibly build the data to the app?