Hello,
Recently all our Android builds started to fail in the cloud, log doesn’t show any errors, local android builds are completed successfully, iOS - PC & Mac are also completed successfully in the cloud.
From the log it looks like Unity is crashing due to unhanded NULL exception?
10974: [Unity] Warming cache for 2851 main assets: 0.021172 seconds elapsed
10975: [Unity] Initializing Unity extensions:
10976: [Unity] Receiving unhandled NULL exception
10977: [Unity] Launching bug reporter
10978: [Unity] Obtained 28 stack frames.
10979: [Unity] #0 0x000001014b0883 in AssetImporter::GetAssetPathName() const
10980: [Unity] #1 0x00000101633280 in UnityExtensions::Initialize()
10981: [Unity] #2 0x00000101a709e9 in Application::InitializeProject()
10982: [Unity] #3 0x00000101d594a6 in -[EditorApplication applicationDidFinishLaunching:]
10983: [Unity] #4 0x007fff9ef3abbc in CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER
10984: [Unity] #5 0x007fff9ef3ab4f in ___CFXRegistrationPost_block_invoke
10985: [Unity] #6 0x007fff9ef3aac7 in _CFXRegistrationPost
10986: [Unity] #7 0x007fff9ef3a832 in ___CFXNotificationPost_block_invoke
10987: [Unity] #8 0x007fff9eef75e2 in -[_CFXNotificationRegistrar find:hushed:bject:hushed:bserver:enumerator:]
10988: [Unity] #9 0x007fff9eef6835 in _CFXNotificationPost
10989: [Unity] #10 0x007fff986d617a in -[NSNotificationCenter postNotificationName:hushed:bject:userInfo:]
10990: [Unity] #11 0x007fff90aeb355 in -[NSApplication _postDidFinishNotification]
10991: [Unity] #12 0x007fff90aeb0bf in -[NSApplication _sendFinishLaunchingNotification]
10992: [Unity] #13 0x007fff909a5d99 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]
10993: [Unity] #14 0x007fff909a5843 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
10994: [Unity] #15 0x007fff9872472d in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]
10995: [Unity] #16 0x007fff987245a7 in _NSAppleEventManagerGenericHandler
10996: [Unity] #17 0x007fff97ff5261 in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*)
10997: [Unity] #18 0x007fff97ff4fe8 in dispatchEventAndSendReply(AEDesc const*, AEDesc*)
10998: [Unity] #19 0x007fff97ff4f04 in aeProcessAppleEvent
10999: [Unity] #20 0x007fff9812eaf9 in AEProcessAppleEvent
11000: [Unity] #21 0x007fff909a1290 in _DPSNextEvent
11001: [Unity] #22 0x007fff909a0226 in -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
11002: [Unity] #23 0x007fff90994d80 in -[NSApplication run]
11003: [Unity] #24 0x007fff9095e368 in NSApplicationMain
11004: [Unity] #25 0x00000101d70109 in EditorMain(int, char const**)
11005: [Unity] #26 0x00000101d707c9 in main
11006: [Unity] #27 0x000001000021a4 in start
11007: /BUILD_PATH/.mason/buildpacks/unity/bin/compile: line 31: 3826 Abort trap: 6 “${unity_args[@]}”
11008: ! Unity player export failed!
11009: ! build of '’ failed. compile failed
11010: Publishing build 6 of massivetechnologiesincfromunityads11733/* for target ‘**********’…
11011: publishing finished successfully.
11012: done.
11013: Build step ‘Execute shell’ marked build as failure
11014: postbuildstatus finished successfully.
11015: Finished: FAILURE