Hello,
I’ve just updated my Unity version from 2017.4.3 and I made a Android build of my game to verify that all things are working, but I was very suprised of the new file size.
When I opened the two apks, I’ve found that libunity .so’s size was doubled.
It changed from 17mo to 40mo.
My two builds were only for ARMv7 and compiled with Mono and .Net 2.0 subset.
Is there any change that can explain this bigger file size?
Thank you in advance

Thank You. I found it.
– adityajaix