Hi,
When building for Android with IL2CPP I get errors.
Build with Mono works fine.
Could you please point me in the direction, of what could be wrong?
Or, if my assumptions are correct and sth is wrong with CognitoAuthentication.dll or any other dll, how to ‘reset’ DLL in the project?
Thanks in advance for help
C:\Program Files\Unity\Hub\Editor\2021.3.9f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe --convert-to-cpp --assembly=Library/Bee/artifacts/Android/ManagedStripped/Amazon.Extensions.CognitoAuthentication.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Assembly-CSharp.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/AWSSDK.CognitoIdentity.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/AWSSDK.CognitoIdentityProvider.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/AWSSDK.Core.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/AWSSDK.SecurityToken.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Microsoft.Bcl.AsyncInterfaces.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Mono.Security.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/mscorlib.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Newtonsoft.Json.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/System.Configuration.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/System.Core.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/System.Data.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/System.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/System.Net.Http.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/System.Numerics.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/System.Runtime.Serialization.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/System.Xml.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/System.Xml.Linq.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UniRx.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Unity.Burst.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Unity.Burst.Unsafe.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Unity.Mathematics.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Unity.RenderPipeline.Universal.ShaderLibrary.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Unity.RenderPipelines.Core.Runtime.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Unity.RenderPipelines.Universal.Runtime.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Unity.TextMeshPro.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.AndroidJNIModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.AnimationModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.AssetBundleModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.AudioModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.CoreModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.GridModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.IMGUIModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.InputLegacyModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.InputModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.JSONSerializeModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.Physics2DModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.PhysicsModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.SharedInternalsModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.SpriteShapeModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.SubsystemsModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.TextCoreFontEngineModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.TextCoreTextEngineModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.TextRenderingModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.TilemapModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.UI.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.UIElementsModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.UIElementsNativeModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.UIModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.UnityWebRequestAssetBundleModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.UnityWebRequestModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.UnityWebRequestWWWModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.VRModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/UnityEngine.XRModule.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Zenject-usage.dll --assembly=Library/Bee/artifacts/Android/ManagedStripped/Zenject.dll --data-folder=C:/Projects/relationship_place_unity/RelationshipPlacesUnity/Library/Bee/artifacts/Android/il2cppOutput/data --generatedcppdir=C:/Projects/relationship_place_unity/RelationshipPlacesUnity/Library/Bee/artifacts/Android/il2cppOutput/cpp --emit-null-checks --enable-array-bounds-check --generics-option=None,EnableFullSharing --dotnetprofile=unityaot-linux --profiler-report --profiler-output-file=C:/Projects/relationship_place_unity/RelationshipPlacesUnity/Library/Bee/artifacts/il2cpp_conv_0w5c.traceevents --print-command-line
Error: IL2CPP error (no further information about what managed code was being converted is available)
System.AggregateException: One or more errors occurred. (Value cannot be null. (Parameter 'definition'))
---> System.ArgumentNullException: Value cannot be null. (Parameter 'definition')
at Unity.IL2CPP.DataModel.TypeContext.GetDef(MethodDefinition definition)
at Unity.IL2CPP.DataModel.BuildLogic.MethodReferenceResolver.ResolveMethodReference(TypeContext context, UnderConstructionMethodReferenceRepository repository, CecilSourcedAssemblyData assemblyData, MethodReference methodReference, Dictionary`2 mapping)
at Unity.IL2CPP.DataModel.BuildLogic.MethodReferenceResolver.ResolveAssemblyMethodReferences(TypeContext context, UnderConstructionMethodReferenceRepository repository, CecilSourcedAssemblyData assemblyDef, ReadOnlyHashSet`1 methodReferences)
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.<>c__DisplayClass15_0.<ResolveReferences>b__0(CecilSourcedAssemblyData data)
at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.<ForEachWorker>b__0(Int32 i)
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica`1.ExecuteAction(Boolean& yieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
--- End of stack trace from previous location ---
at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
at Unity.IL2CPP.DataModel.BuildLogic.Utils.ParallelHelpers.ForEach[TSource](IEnumerable`1 source, Action`1 func, Boolean enableSerial)
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.Build()
at Unity.IL2CPP.Contexts.Components.DataModelComponent.Load(LoadSettings loadSettings, Boolean ownsTypeContext, Boolean ownsBuilder, DataModelBuilder& builder)
at Unity.IL2CPP.AssemblyConversion.Phases.InitializePhase.Run(AssemblyConversionContext context)
at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext context)
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionInputData data, AssemblyConversionParameters parameters, AssemblyConversionInputDataForTopLevelAccess dataForTopLevel)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)