Android build not run - black screen then close

Hi,

I’m facing a frustrating problem. I make the build for Android with Unity 5.3.4, no errors.
But when I try to run the app on my device (Moto E 4.4.4 / Alcatel idol 5.0.2) the app opens with a black screen for less than 1s, and then closes.
Already remove OpenGLES3 from Graphics API, set the minimum level to 2.3.1 and Device FIlter to FAT ARMv7 + X86.

I don’t know what to do, already see a lot of people with this error but no definitive solution, and nothing works for me. Even on a empty project this happens.

Any ideas?

Thanks.

I had a similar experience. I didn’t log anything so I’m not sure if your problem is related, but I found out that in the settings for building in android (building settings → player settings → resulution and other settings) there were some settings enabled what could cause some interruption. One of these things was the android tv compatibility (I disabled that). The other was virtual reality supported which I Also disabled. The last thing I did to get it working was enabling the loading screen (in the resulotion and presentation settings). Maybe you can try these things and it will work, else you have to look further.

Thanks @ hoogemast by reading the log. I solved the error last night when I updated everything to version 5.3.5. So, I don’t know what really happen and I was trying to figure out before close this thread. But in fact I had the version 5.3.4 of Unity installed. So, how I downloaded the Android Module recently, is possible that my Android Module was compatible for the most recent version of Unity (5.3.5), and my installation was the version 5.3.4, causing the error with serialization.