Android build problem on a Mac

Hello.

I am currently developing on a Mac after purchasing Unity 3.0 iPhone and Android licensing.

I am confronted by the “Error building Player: Win32Exception: ApplicationName=‘tools/android’, CommandLine=‘list targets’, CurrentDirectory=‘’ UnityEditor.HostView:OnGUI()” message after selecting the Android platform from unity and constructing a build.

Cound you please tell me how I can build for the Android platform?

Thanks.

I have the same problem, where you able to fix it?

Did you install android sdk fully?

Yes, I have installed full android sdk.
I think It is related with android sdk path. But, I could not find any menu item to set the path in Unity.
How can I set it up in Unity?