Hello.
I am currently developing on a Mac after purchasing Unity 3.0 iPhone and Android licensing.
I am confronted by the “Error building Player: Win32Exception: ApplicationName=‘tools/android’, CommandLine=‘list targets’, CurrentDirectory=‘’ UnityEditor.HostView:OnGUI()” message after selecting the Android platform from unity and constructing a build.
Cound you please tell me how I can build for the Android platform?
Thanks.