Android Build problem re-packing

CommandInvokationFailure: Failed to re-package resources.
C:\Users\gebruiker\AppData\Local\Android\Sdk\build-tools\26.0.3\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "C:/Users/gebruiker/AppData/Local/Android/Sdk\platforms\android-27\android.jar" -F bin/resources.ap_

stderr[
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'theme' with value '@style/UnityThemeSelector').

AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'icon' with value '@mipmap/app_icon').

AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').

AndroidManifest.xml:5: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').

]
stdout[
Configurations:
(default)

Files:
  AndroidManifest.xml
    Src: () AndroidManifest.xml

Resource Dirs:
Including resources from package: C:\Users\gebruiker\AppData\Local\Android\Sdk\platforms\android-27\android.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for font
applyFileOverlay for mipmap
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Can someone explain me whats going on?
Before i built one android app. I had also some problems but i fixed that and after i made another app i got another problem even that i didn’t change anything after i fixed first one.

Do you have a custom AndroidManifest.xml file? or multiple files like that in your project?
Also, are you building using Gradle or the Internal build system?